Large City: Gdöqüe Gri̽jo̠l Gri

Gdöqüe Gri̽jo̠l Gri

Gdöqüe Gri̽jo̠l Gri
Example Wood Elf architecture.
StateRosid
ProvenceSkruvnōk Moot
RegionFrön Chyhyöwtök Woodlands
Founded1251
Community LeaderLord Gryriorth
Area89 km2 (35 mi2)
Average Yearly Temp6°C (42°F)
Average Elevation1418 m (4652 ft)
Average Yearly Precipitation228 cm/y (89 in/y)
Population21142
Population Density237 people per km2 (604 people per mi2)
Town AuraConjuration
Naming
Native nameGdöqüe Gri̽jo̠l Gri
Pronunciation/gdo˞q˔/ /ˈgri̽jo̠l/
Direct Translation[automatic] [winery]
Translation[Not Yet Translated]

Gdöqüe Gri̽jo̠l Gri (/gdo˞q˔/ /ˈgri̽jo̠l/ [automatic] [winery]) is a subtropical Large City located in the Skruvnōk Moot of the Rosid.

The name Gdöqüe Gri̽jo̠l Gri is derived from the Goblin language, as Gdöqüe Gri̽jo̠l Gri was founded by Nrèsè, who was culturaly Wood Elf.

Climate

Gdöqüe Gri̽jo̠l Gri has a yearly average temperature of 6°C (42°F), with its average temperature during the summer being a cold 6°C (42°F) and its average temperature during the winter being a cold 7°C (44°F). Gdöqüe Gri̽jo̠l Gri receives an average of 228 cm/y (89 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Gdöqüe Gri̽jo̠l Gri covers an area of nearly 89 km2 (35 mi2), and an average elevation of 1418 m (4652 ft) above sea level.

Overview

Gdöqüe Gri̽jo̠l Gri was founded durring the late 13th century in winter of the year 1251, by Nrèsè. The establishment of Gdöqüe Gri̽jo̠l Gri suffered from many setbacks, delays, and obsticles, most notably a group of Gdöqüe Gri̽jo̠l Gri which required millitary assistance exterminate before the community could finish being built.

Gdöqüe Gri̽jo̠l Gri was built using the conventions of Wood Elf durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Gdöqüe Gri̽jo̠l Gri is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Gdöqüe Gri̽jo̠l Gri is buildings are arranged arrounded a highly ordered system of restrictive cobblestone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Gdöqüe Gri̽jo̠l Gri, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The Relic of the World That Was has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Gdöqüe Gri̽jo̠l Gri has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Gdöqüe Gri̽jo̠l Gri’s streets. Yet, deep down, you know this atmosphere is a carefully created illusion. You can see the ocasional seam in their tapestry. You’re not sure what has them doing their best to act so carefree, but act carefree they do.

Civic Infrastructure

Gdöqüe Gri̽jo̠l Gri possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Gdöqüe Gri̽jo̠l Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Gdöqüe Gri̽jo̠l Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gdöqüe Gri̽jo̠l Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gdöqüe Gri̽jo̠l Gri's parks.

Gdöqüe Gri̽jo̠l Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gdöqüe Gri̽jo̠l Gri.

Gdöqüe Gri̽jo̠l Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Gdöqüe Gri̽jo̠l Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gdöqüe Gri̽jo̠l Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Gdöqüe Gri̽jo̠l Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Gdöqüe Gri̽jo̠l Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gdöqüe Gri̽jo̠l Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gdöqüe Gri̽jo̠l Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gdöqüe Gri̽jo̠l Gri's public wards, blessings, and other arcane systems.

Gdöqüe Gri̽jo̠l Gri has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Gdöqüe Gri̽jo̠l Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Gdöqüe Gri̽jo̠l Gri's grid is powered by a boiler and turbine based power plant.

Gdöqüe Gri̽jo̠l Gri possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Gdöqüe Gri̽jo̠l Gri has a first rate hospital which caters to anyone in need of long term medical care.

Gdöqüe Gri̽jo̠l Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Gdöqüe Gri̽jo̠l Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gdöqüe Gri̽jo̠l Gri's natural decorations nor waterways.

Gdöqüe Gri̽jo̠l Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Gdöqüe Gri̽jo̠l Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gdöqüe Gri̽jo̠l Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Gdöqüe Gri̽jo̠l Gri's chapel was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

Due to the actions of local Kami, winter is skipped in Gdöqüe Gri̽jo̠l Gri.

The Chaneque near Gdöqüe Gri̽jo̠l Gri are known to be almost tame, such that they can be put to domestic use.

Gdöqüe Gri̽jo̠l Gri's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves square dance to channel Enchantment energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 41
  • Farmers: 55
  • Farm Laborer: 105
  • Hunters: 78
  • Milk Maids: 52
  • Ranchers: 27
  • Ranch Hands: 63
  • Shepherds: 57
    • Farmland: 85413 m2
    • Cattle and Similar Creatures: 5285
    • Poultry: 63426
    • Swine: 4228
    • Sheep: 211
    • Goats: 42
    • Horses, Mounts, and Beasts of Burden: 2114

Craftsmen

  • Arms and Toolmakers: 46
  • Blacksmiths: 50
  • Bookbinders: 26
  • Buckle-makers: 29
  • Cabinetmakers: 46
  • Candlemakers: 70
  • Carpenters: 71
  • Clothmakers: 52
  • Coach and Harness Makers: 23
  • Coopers: 57
  • Copper, Brass, Tin, Zinc, and Lead Workers: 28
  • Copyists: 21
  • Cutlers: 17
  • Fabricworkers: 50
  • Farrier: 120
  • Furriers: 13
  • Glassworkers: 72
  • Gunsmiths: 45
  • Harness-Makers: 19
  • Hatters: 42
  • Hosiery Workers: 14
  • Jewelers: 22
  • Leatherwrights: 50
  • Locksmiths: 21
  • Matchstick makers: 32
  • Musical Instrument Makers: 31
  • Painters, Structures and Fixtures: 26
  • Paper Workers: 29
  • Plasterers: 28
  • Pursemakers: 35
  • Roofers: 21
  • Ropemakers: 21
  • Rugmakers: 19
  • Saddlers: 38
  • Scabbardmakers: 45
  • Scalemakers: 22
  • Scientific, Surgical, and Optical Instrument Makers: 14
  • Sculptors, Structures and Fixtures: 20
  • Shoemakers: 20
  • Soap and Tallow Workers: 79
  • Tailors: 136
  • Tanners: 26
  • Upholsterers: 31
  • Watchmakers: 27
  • Weavers: 60
  • Whitesmiths: 16

Merchants

  • Adventuring Goods Retellers: 14
  • Arcana Sellers: 14
  • Beer-Sellers: 28
  • Booksellers: 34
  • Butchers: 50
  • Chandlers: 57
  • Chicken Butchers: 54
  • Entrepreneurs: 21
  • Fine Clothiers: 52
  • Fishmongers: 52
  • Florists: 12
  • Potion Sellers: 36
  • Resellers: 84
  • Spice Merchants: 28
  • Wine-sellers: 44
  • Wheelwright: 32
  • Woodsellers: 20

Service workers

  • Bakers: 140
  • Barbers: 86
  • Coachmen: 29
  • Cooks: 96
  • Doctors: 49
  • Gamekeepers: 32
  • Grooms: 18
  • Hairdressers: 66
  • Healers: 56
  • Housekeepers: 66
  • Housemaids: 105
  • House Stewards: 62
  • Inns: 20
  • Laundry maids: 41
  • Maidservants: 75
  • Nursery Maids: 39
  • Pastrycooks: 70
  • Restaurateur: 88
  • Tavern Keepers: 84

Specialized Laborer

  • Ashworkers: 29
  • Bleachers: 19
  • Chemical Workers: 12
  • Coal Heavers: 44
  • In-Town Couriers: 50
  • Long Haul Couriers: 49
  • Dockyard Workers: 44
  • Gas Workers: 10
  • Hay Merchants: 17
  • Leech Collectors: 56
  • Millers: 48
  • Miners: 46
  • Oilmen and Polishers: 30
  • Postmen: 51
  • Pure Finder: 28
  • Skinners: 62
  • Sugar Refiners: 12
  • Tosher: 32
  • Warehousemen: 70
  • Watercarriers: 42
  • Watermen, Bargemen, etc.: 58

Skilled Laborers

  • Accountants: 26
  • Alchemist: 31
  • Clerk: 43
  • Dentists: 21
  • Educators: 54
  • Engineers: 31
  • Gardeners: 21
  • Mages: 16
  • Plumbers: 22
  • Pharmacist: 24
  • Professors: 9
  • Scientists: 16
  • Wizards: 9

Civil Servants

  • Adventurers: 20
  • Bankers: 28
  • Civil Clerks: 48
  • Civic Iudex: 24
  • Consultants: 13
  • Exorcist: 50
  • Fixers: 25
  • Kami Clerk: 39
  • Landlords: 41
  • Lawyers: 25
  • Legend Keepers: 35
  • Militia Officers: 211
  • Monks, Monastic: 70
  • Monks, Civic: 70
  • Historian, Oral: 44
  • Historian, Textual: 24
  • Policemen, Sheriffs, etc.: 49
  • Priests: 105
  • Rangers: 29
  • Rat Catchers: 31
  • Scholars: 33
  • Spiritualist: 39
  • Slayers: 11
  • Storytellers: 71
  • Military Officers: 68

Cottage Industries

  • Brewers: 62
  • Comfort Services: 96
  • Enchanters: 24
  • Herbalists: 23
  • Jaminators: 75
  • Needleworkers: 68
  • Potters: 34
  • Preserve Makers: 62
  • Quilters: 29
  • Seamsters: 117
  • Spinners: 68
  • Tinker: 23
  • Weaver: 50

Artists

  • Actors: 22
  • Architects: 8
  • Bards: 32
  • Costumers: 12
  • Dancers: 25
  • Drafters: 13
  • Engravers: 16
  • Fine Furniture Carpenters: 10
  • Glaziers: 22
  • Inlayers: 19
  • Musicians: 57
  • Painters, Art: 10
  • Playwrights: 22
  • Sculptors, Art: 18
  • Wood Carvers: 68
  • Writers: 70

Produce Industries

  • Butter Churners: 62
  • Canners: 60
  • Cheesmakers: 75
  • Ice Merchants: 9
  • Millers: 43
  • Picklers: 36
  • Smokers: 27
  • Stockmakers: 24
  • Tobacconists: 32
  • Tallowmakers: 44

7973 of Gdöqüe Gri̽jo̠l Gri's population work within a Foundational Occupation.

12324 of Gdöqüe Gri̽jo̠l Gri's population do not work in a formal occupation, but do contribute to the local economy. 845 (4%) are noncontributers.

Points of Interest

The center of Gdöqüe Gri̽jo̠l Gri's town square was built around an ancient standing stone.

POI

History

The the a suit of Banded mail of Necromancy, an a suit of Banded mail imbued with notable amounts of Necromancy energies was created near Gdöqüe Gri̽jo̠l Gri by in time immemorial, reportedly some time during the early 2nd century.

History